![]() ![]() Insert this plugin as the next FX bin after Crunchessor.ġ4. To do this we will use Sonalksis FreeG (it's a free download), or any other plugin which can be used to mute (not turn down. We need to cut it out in the signal chain right after Crunchessor. Even if you just mix down to stereo, the back signal will leak down to your front mix. One more problem: we still have the trigger in the surround back. It means that your trigger is the trigger channel you have panned to the surround back, in step 7.ġ2. This setting will propagate to the second instance of Crunchessor ("R / Rs"). Use this setting for the Crunchessor's sidechain: SC: R. Now go to the first tab, which should read "L / Ls" (in that order, NOT "Ls / L"). ![]() This will turn off the 3rd and 4th instance of the plugin.ġ1. (Plugin #): 3 and 4 - leave everything unchanged except for (Linked): No (Enable): No. (Plugin #): 2 (Left input): Right (Right input): Right Surround (Linked): Yes (Enable): Yes (Plugin #): 1 (Left input): Left (Right input): Left Surround (Linked): Yes (Enable): Yes In the Surround bridge, use these settings: Those 4 tabs are four separate instances of Crunchessor.ġ0. You will notice there are 4 tabs with channel names and a fifth tab called Surround Bridge. You can also get the Ls and Rs levels to 0.0 by using the settings Angle -180, Width 120, Focus 100, but then the triggers will be swapped: the left trigger channel will trigger the ducking of the right programme channel and vice versa. Make sure the crosshair is still up on top. I set my width to 240.5 (I couldn't hit 240 :-) ), Angle to 0.0, Focus to 100.0. Do this by setting the correct Width in the panner. In the trigger's surround panner, make sure you get the numbers next to Ls and Rs to 0.0. Set the output to our "crunchessor sidechain" bus.ħ. This will be the track that will be triggering the ducking. but just in case, here are the settings I needed: Angle 0.0, Focus 100.0, Width 60.0Ħ. Do this by changing the angle, focus, and width. In there, make sure the channels L and R have numbers 0.0 next to them. Open the surround panner for your programme (by right-clicking on the track pane's surround panner and selecting "Open Surround Panner")ĥ. Set the output to our "crunchessor sidechain" bus we created in Step 1.Ĥ. This is the track that's going to get ducked. Call the bus something recognizable, like "crunchessor sidechain"ģ. Create a surround bus in your project (right click on the bus pane and "Insert Surround Bus")Ģ. This is the best way to do it in Sonar 6. Not good if you like good hands-on control.Īnother way is to use a surround channel. Programme right -> Comp2 mono input -> Mix right outīut then, changing the settings in one plugin instance doesn't change the settings in the other instance. Programme left -> Comp1 mono input -> Mix left out The same thing happens with the right channels: However this isn't always totally reliable.Īnother way is to split your stereo programme, and send the left channel to the first instance of a mono-sidechain plugin, and the left channel of the trigger goes to the other channel of that first instance. Programme -> compressor (gets trigger info from virtual sidechain) -> mix out Trigger -> compressor in bypass mode (only sends out trigger info to virtual sidechain) -> mix out One way used by the sidekick plugin is to have "virtual sidechain channels" (or "universal sidechain" as the db-audioware plugs call them - those plugs allow this as well), like this: There are multiple ways to have true stereo sidechains in Sonar. ![]() There's a lot of confusion about stereo sidechaining/ducking compression in Sonar 6, so I thought I'd write up this short tutorial. hadn't have the time to figure it out yet, seems a bit difficult to handle. ![]()
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